CHAPTER 4
SYNOPSIS OF CHAPTER
  The focus of this chapter  is on identifying the reasons why most industries adopt a dominant design and  why a particular firms’ technology is adopted as the dominant design. The key  factors driving industries to adopt a dominant design include increasing  returns to adoption, path dependency and government regulation.  The role of network externalities in the  pressure to adopt a dominant design is also explored. Network externalities  often arise when compatibility, complementary goods and investments in training  are important to customers.
  The chapter then  investigates why some firms learn faster than others. Prior learning and  absorptive capacity are found to be large contributors to the variance in  learning rates between firms.
  To answer the question  concerning why one firms’ technology is adopted as the dominant design and not  others the chapter explores 1) the nature of value creation in technology based  products and 2) the specific actions a firm can take to encourage the adoption  of its technology as the dominant design. Value is created in two ways. The  first way a technology creates value is in the functionality it provides the  customer and is referred to as its standalone value. The second way a  technology creates value is through the network externalities associated with  the technology. Technologies accepted as the dominant design deliver the  greatest total value, standalone plus network externalities. This, in part,  explains why it is not always the superior product that is adopted as the  dominant design. Firms can sponsor their technology with the goal of gaining a  controlling share of market and locking out potential competitors and they can  enter early in an effort to become so entrenched that potential competitors may  not be able to gain a foothold in the industry.
  The chapter concludes by  considering how the level of market share at which consumer network externality  benefits are attained drive the adoption of single or multiple dominant designs  in an industry.
TEACHING OBJECTIVES
  1.   To increase students’ understanding of why a  dominant design emerges and why it is not always the most technological  superior design that becomes dominant.
  2.   To identify the primary sources of increasing  returns and network externalities.
  3.   To provide students with the tools needed to  determine whether “winner-take-all” markets are good for consumers.
  4.   To provide students with a multidimensional  model for assessing the value of a technology to buyers.
LECTURE OUTLINE
  I.         Overview 
  A.        Why do industries experience pressure  to select a dominant design? Market forces (e.g. increasing returns to  adoption, the importance of complementary products, etc.) and government  regulatory action are the two primary sources of pressure to select a dominant  design.
  B.        Why do some technologies become  dominant designs and others do not? Generally, one design is selected over  another because the total value it offers customers (standalone value plus  network externality value) is greater than the total value offered by other  technologies. The chapter explores consider the multiple dimensions of value  that will shape which technology design’s rise to dominance.   
  II.        Why Dominant Designs  are Selected 
  A.        Why do many markets coalesce around a  single dominant design rather than supporting a variety of technological  options?  There are many factors that drive a market to coalesce around a dominant design. These factors often  result in a self-reinforcing process that continues to increase a  technology’s dominance even if it is inferior to competing technologies.  These factors include: 
  1.         Learning affects the improvement  rate of a technology. Greater use of the technology leads to greater  knowledge accumulation. Greater knowledge accumulation enables the  improvement of the technology.
  2.         Network externalities that  result when there are increasing returns to adoption (i.e. a technology becomes  more valuable to customers as more and more customers adopt the technology). 
  3.         Complementary product creation often occurs at a faster rate as adoption becomes more widespread. 
  B.        Learning Effects ¾evidence shows that the more a technology is used the more  developed, effective and efficient it becomes. Learning effects have been  demonstrated in a wide variety of industries including automobiles,  ships, semiconductors, pharmaceuticals, and even heart surgery techniques.
  C.        Learning curves represent the  cumulative impact of learning on production costs and productivity.  Organizational learning scholars typically model the learning curve as a  function of cumulative output: performance increases, or cost decreases, with  the number of units of production. 
  1.         The learning curve is formulated as y  = ax-b, where y is the number of direct labor hours  required to produce the xth unit, a is the number of direct labor hours  required to produce the first unit, x is the cumulative number of units produced, and b is the learning rate.   
Show Transparency 1
D.        Organizations learn at very different  rates. Firms learn at different rates because their levels of prior  learning and absorptive capacity differ.  Learning rates also differ with the nature  of the task and firm strategy. 
  1.         Absorptive Capacity refers to  the phenomenon whereby as individuals or firms learn, they also increase their  future ability to learn.  For example,  the development of a new technology requires experimentation. Experimentation  helps build a knowledge base that allows the individual or firm to identify  what alternatives are most likely to be successful in the future. Firms that do  not invest in technology development may not develop the absorptive capacity  need to recognize or develop a new technology in the future. 
  2.         Absorptive capacity also has effects  at the industry level. As the number of firms learning about a technology  increases and/or the number of firms creating complementary technologies  increases the more effective and efficient the original technology will become. 
  E.         Network  Externalities, or positive  consumption externalities affect the adoption of a dominant design because a  user’s benefit from using a good increases as the installed base increases  (e.g. railroads, telecommunications, communities of practice, computer  platforms). For example, many people choose a computer that uses the Windows  operating system and an Intel microprocessor because the “Wintel” platform has  the largest installed base, thus maximizing the number of people with which the  user’s files will be compatible.  
  1.         Network externalities arise when compatibility (e.g. exchanging computer files) and the availability of complementary goods (e.g. movies for a VCR; film for cameras) are important and when investments  in training are high (e.g Qwerty). 
  2.         For example, as Windows’ installed base increased developers became more likely to expend their efforts on  developing products compatible with Windows rather than the MAC.  Thus a virtuous cycle (at least from  Microsoft’s perspective) begins. An increasing installed base attracts  complementary goods developers and the availability of complementary goods  increases the installed base, and so on.
Show Transparency 2
F.         Path dependency often  characterizes technology trajectories with increasing returns to adoption. Path  dependency means that small historical events may have a large effect on  the form of the technology adopted as the dominant design.  For example,
  1.         early entrants and their  technology may become so entrenched that subsequent, superior technologies, may  be unable to gain a foothold in the market.  
  2.         sponsorship by a large powerful  firm can help a technology gain a controlling share of the market, locking out  alternative and potentially superior technologies. 
  G.        Coalitions have proven to be an  effective strategy for firms trying to affect the selection of a dominant  design. 
  1.         For example, in the early 1980’s Sony  & Philips worked together to develop and bring to market the CD (replacing vinyl LP’s). Recently, the stranglehold these two firms have on the  market has been attacked by another consortium formed to develop and market the DVD. This consortium includes Hitachi, JVC, Matsushita,  Mitsubishi, Pioneer, Seagram's Universal Music Group, Time  Warner, and others. The goal of this group was to replace the CD standard  with a DVD standard. Sony & Philips continued to work together and have  responded by introducing a high-fidelity CD that is backwards compatible. This  has enabled them to continue to control the royalties for the new disks and  players. 
  H.        Government  Regulation ¾in  addition to the market forces that encourage the adoption of a dominant design  sometimes government regulation plays a role in the selection of a dominant  design. Governments are most likely to intervene when there is a societal or consumer  welfare benefit to having compatible technologies. This has often been the  case for the utilities, telecommunications and television industries.  For example, 
  1.         in 1953 the FCC approved the National  Television Systems Committee color standard in television broadcasting to  ensure that individuals with monochrome television sets would be able to  receive the color television programs broadcast by networks.
  2.         in 1998, the European Union adopted a  single wireless telephone standard to avoid the proliferation of incompatible  standards and to facilitate exchange both within and across national borders.
  I.          The most superior products do not  necessarily win. When all of the above forces are at work, the result can  be a natural monopoly (though some alternatives may survive in niche  markets) and winner-take-all markets. 
  1.         The winning firm enjoys high  returns and is well positioned to affect the development trajectory of the technology thereby further enhancing its dominant position in the  industry. 
  2.         Losing firms, not only have to play  catch up after they adopt the dominant design they also lose the  capital, learning and brand equity invested in their original technology.
J.          The influence of a dominant design can be far reaching. Dominant designs affect knowledge accumulation after their  adoption primarily because firms have a tendency to build on their existing  knowledge base rather than build new ones. This means that a dominant design will  influence the technological discontinuity that will replace it.
  K.        Are winner-take-all markets good for  consumers? This is a complex question, made more complicated by traditional  economics emphasis on the advantages of competitive markets. What makes this a  complex question is the issue of increasing returns (of course the antitrust  suits brought against Microsoft are a good example to use here). To answer this  question the benefits accrued by customers when a larger portion of the  market adopts the same technology (s-curve) must be compared with the  corresponding monopoly (exponentially increasing) costs (e.g. higher  prices, less product variety, flatter technology improvement trajectory, etc.) 
Show Transparency 3
III       Multiple Dimensions of Value 
  A.        So if technological superior products  don’t always win, what determines which technology and which firm wins?  The company that wins usually is able to  effectively manage the multiple dimensions that comprise total customer  value. Customers compare the value of two or more competing technologies based  on each technologies standalone and network externality value.  
  B.        Standalone Value ¾ Chan Kim and Renee Mauborgne developed the “Buyer Utility Map”  to help managers determine what aspects of a new technology will be valued by  potential customers (e.g. the functions it enables the customer to perform, its  aesthetic qualities, its ease of use, etc.). They recommend considering six utility  levers and the six stages of a buyers experience cycle (purchase, delivery, use, supplements, maintenance, and disposal)  in order to fully understand a new technologies standalone value to a  customer. Of course, each benefit has to be considered in light of its cost.
Show Transparency 4
1. For example, a new online ordering system alters the value proposition offered to the customer by simplifying the purchasing process (i.e. a change in a single cell) while the Honda Insight hybrid-electric vehicle offered customers greater benefits in the use and maintenance stages of the buyers experience cycle (i.e. change in multiple cells).
C.        Network  Externality Value is a  function of the size of the installed base and the availability of  complementary goods. 
  1.         The value of the Windows operating system, for example is due to the ability of the system to make it easy  for consumers to use the computer (standalone value) plus two sources of  network externality value: 1) its large installed base which translates  into a large number of computers with which the user can easily interact, and  2) the availability of compatible software developed for Windows as its  installed base increased. 
  2.         An incumbent technology may thwart  the adoption of a new technologically superior technology because the total  value (standalone + network externalities) it offers is higher (NeXT  computers are a good example to use here). 
  3.         In order for a new technology to compete  on only standalone value, that value must exceed the total value offered by  the incumbent technology or the new technology must be compatible with  the incumbent’s installed base and complementary goods (Sony & Philips’ new  SuperAudio CD is a good example of the compatibility effect).
Show Transparency 5
D. All of the above has been based on the consumer’s reliance on objective information. But consumer choice is also affected by subjective information (i.e. perceptions of value). So each value component has a corresponding perceived or anticipated value component that can be considerably different from the actual value.
Show Transparency 6
E.         Firms can take advantage of consumer  reliance on perceptions by creating a large ‘mindshare’ through heavy  advertising that makes the installed base appear larger than it actually is  and/or make the availability of complementary goods appear greater than they  actually are (Sega and Nintendo’s battle for dominance in the 16-bit video game  console market is a great example to use here). 
  F.         Another tactic firms use to capitalize  on consumer reliance on perceptions is preadvertising. Preadvertising markets “vaporware”  (a product that is not yet on the market and may not even exist) in an attempt  to persuade customers to wait for the new product instead of buying a  competitor’s product that is already available (here again the game console  industry is a good example to use with your students).
  
  G.        Competing for  Design Dominance in Markets with Network Externalities―Do network externalities create pressure for a dominant design or a  few dominant designs? How large of an installed base is necessary before most  of the network externality benefits are captured? The answers to these  questions can be demonstrated to your students by examining the graphs in  transparency seven.
  1.         Consider the rate at which value  increases with the size of the installed base, and how large of an  installed base is necessary before most of the network externality benefits are  achieved. These graphs are usually characterized by a threshold level of  adoption below which the externality benefits are very low and above which the  benefits increase significantly. This type of graph “shifts up” when the base  level value of a technology is greater. 
Show Transparency 7
2. Now you can show students transparency eight that compares the effects of relative market share on two competing technologies with the same base value. This graph shows that at every point where A has less than 50% market share (and thus B has greater than 50% market share), B will yield greater overall value, making B more attractive to customers and vice versa. However, when one technology offers greater standalone value the indifference point is shifted in its favor.
Show Transparency 8
3. What is the competitive landscape like when customers attain their desired level of network externality benefits at low levels of market share? The customer has a greater region of indifference between the two technologies (a good example here are video game consoles) and firms in these markets may compete very successfully with multiple dominant designs.
Show  Transparency 9
ANSWERS TO OPENING CASE DISCUSSION QUESTIONS
1.         What factors led to Microsoft's  emergence as the dominant personal computer operating system provider? Is  Microsoft's dominance due to luck, skill, or some combination of both?
  Unique circumstances  and a combination of luck and skill both explain Microsoft’s emergence as the  dominant personal computer operating system provider. Highlights of the  chronology follow:
  1.         Prior to 1980, IBM was not interested  in developing a personal computer.
  2.         IBM decided to be a major player in the  market for personal computers once it recognized the market’s potential. IBM  knew the company needed to act fast.
  3.         IBM used Intel’s microprocessors and  intended to use Kildall’s operating system.
  4.         Kildall did not sign with IBM so IBM  turned to Bill Gates who was already supplying other software for the IBM  system.
  5.         Gates reworked an operating system  purchased from Seattle Computer Company to fit IBM’s machines. Microsoft DOS  was born.
  6.         DOS was bundled on every IBM PC giving  DOS a very large installed base very quickly.
  7.         IBM clones adopted Microsoft DOS  further increasing DOS’ installed base.
  8.         DOS was compatible with software  developed for CP/M so there was a ready supply of software which further  increased DOS’ installed base.
  9.         DOS’ large installed based encouraged  the development of additional software that in turn increased DOS’ installed  base.
  “Installed base” is  mentioned many times in this chronology. This is intentional. The quick growth  in the installed base is the primary reason Microsoft was able to establish its  dominance in operating systems. So where is the skill? You have to give Gates  credit for recognizing the opportunity, saying he could deliver when he didn’t  have a product and Microsoft’s ability to modify the CP/M code to work with the  IBM machines. The real genius however is the bundling of DOS with the IBM PC’s.  This was the most important factor in establishing Microsoft’s market  dominance.
2.         How might the computing industry look  different if Gary Kildall had signed with IBM?
  Students are likely to  have many ideas here. If Gary Kildall had signed with IBM the dominant power in  personal computer operating systems could have been Kildall’s company, Digital  Research, or IBM. It is reasonable to suspect that Kildall might not have so  skillfully maneuvered IBM into a licensing agreement that permitted CP/M to  both be bundled on every IBM computer while also permitting it to be bundled on  clones. In that event, IBM may have retained much more control over the  evolution of the IBM personal computer architecture. 
  3.         Does having a dominant standard in  operating systems benefit or hurt consumers? Does it benefit or hurt computer  hardware producers?
  The answer to this  question with regard to consumers turns on whether the benefits accrued from  the adoption of a single standard are greater than the costs imposed by a  monopoly (see the answer to discussion question 5 for a more detailed answer).  With regard to computer hardware producers a single standard has enabled them  to focus their efforts on compatibility with one standard. On the downside, a  single standard (that happens to be proprietary) has resulted in a few players  having an inordinate amount of influence on the industry.
ANSWERS TO DISCUSSION  QUESTIONS
  1.         What are some of the sources of  increasing returns to adoption?
  A self-reinforcing  cycle begins when increases in the adoption of a technology: 
  a.         Leads  to greater knowledge accumulation, that supports the making of improvements in  the technology’s performance, 
  b.         Increases  the value of the technology for the consumer because they can more readily  interact with others if everyone is using the same technology (compatibility),  and 
  c.         Increases  the likelihood that developers of complementary assets will focus on one  technology over its alternatives. 
2.         What are some examples of industries  not mentioned in the chapter that demonstrate increasing returns to adoption? 
  Additional industries  demonstrating increasing returns to adoption are typewriters with the Qwerty  keyboard and the adoption of VHS over Beta. The standard keyboard on a  typewriter was initially designed to slow typists down because otherwise the  machine would jam. Today jamming is not a problem but typists who have put in  the effort to learn Qwerty do not want to invest more time to learn a new  keyboard. The battle between VHS and Beta is a good example of how the  development of complementary goods (players/recorders) played a large role in  the establishment of a dominant design. Students may also point out that  instant messaging software exhibits strong network externalities, as does short  messaging services on cellular phones.
3.         What are some of the ways a firm can  try to increase the overall value of its technology, and its likelihood of  becoming the dominant design?
  Firms can increase the  likelihood that their technology will become the dominant design by:
  a.         increasing the technologies’ standalone  value to the customer (e.g. superior functionality at a competitive cost),
  b.         increasing the technologies’ network  externalities value by
  i.)         encouraging developers of complementary  assets to create products for their technologies,
  ii.)        advertising heavily to create a  perception that the installed base is larger than it is or that a new product  with superior capabilities will be launched soon (so that consumers do not buy  a product already available),
  iii.)       leveraging an incumbent technology’s  complementary assets and installed base by making their technology compatible  with the incumbent technology.
4.         What determines whether an industry is  likely to have one or a few dominant designs?
  Whether an industry  will have one dominant design or a few is a function of the following:
  a.         The level of market share at which  consumers get their network externality needs met. If consumers network  externality needs are met at low levels of market share then more than one dominant  design may develop.
  b.         Path dependency can affect the  trajectory of technology development that in turn affects the number of  dominant designs. 
  c.         Success of early entrants can prevent  challengers from gaining a foothold in the market.
  d.         Sponsorship of a technology by a  powerful firm can help the technology attain a controlling share of the market  that locks out alternative technologies.
  e.         Whether a government intervenes to  ensure that technologies are compatible so that societal benefits are attained. 
5.         Are dominant designs good for  consumers? Competitors? Complementors? Suppliers?
  With regard to  consumers this question can be rephrased as: Are winner-take-all markets good  for consumers? The answer is yes if the benefits accrued by consumers through  widespread adoption of a technology outweighs the costs associated with a  monopoly (e.g. higher prices, less product, variety, etc.). Of course the  answer is no if the benefits accrued do not outweigh the costs.
  With regard to  competitors the answer is no unless  the  technology is “open” (not protected by intellectual property rights) or your  firm is the owner of the technology that becomes the dominant design. Firms  that do not have their technology adopted lose their investment in their  technology and also have to play catch up in order to compete with the firm  that owns the dominant design. The firm that owns the technology that becomes  the dominant design benefits from high returns and their ability to affect the  technologies development trajectory further supporting their dominant position  in the industry.
With regard to complementors and suppliers the establishment of a single dominant design is likely to reduce their power as suppliers, but also reduces the market uncertainty they face and the eliminates the cost of trying to support multiple competing technologies. Complementors often require support from the firm that owns the technology (such as the releasing of computer code). Complementors can benefit from the establishment of a dominant design by not wasting resources developing for other platforms that do not thrive and from an expanded market for their products. Other suppliers could have pricing power reduced unless they themselves are a monopoly.
Source: http://novellaqalive2.mheducation.com/sites/dl/free/0072942983/143586/Chap004.doc
Web site to visit: http://novellaqalive2.mheducation.com
Author of the text: indicated on the source document of the above text
If you are the author of the text above and you not agree to share your knowledge for teaching, research, scholarship (for fair use as indicated in the United States copyrigh low) please send us an e-mail and we will remove your text quickly. Fair use is a limitation and exception to the exclusive right granted by copyright law to the author of a creative work. In United States copyright law, fair use is a doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. Examples of fair use include commentary, search engines, criticism, news reporting, research, teaching, library archiving and scholarship. It provides for the legal, unlicensed citation or incorporation of copyrighted material in another author's work under a four-factor balancing test. (source: http://en.wikipedia.org/wiki/Fair_use)
The information of medicine and health contained in the site are of a general nature and purpose which is purely informative and for this reason may not replace in any case, the council of a doctor or a qualified entity legally to the profession.
The texts are the property of their respective authors and we thank them for giving us the opportunity to share for free to students, teachers and users of the Web their texts will used only for illustrative educational and scientific purposes only.
All the information in our site are given for nonprofit educational purposes