Design and Technologies Glossary
Biomimicry
Inspiration of functions found in  nature for use and adaptation in the design of a product, service, environment, or to solve human problems.  For example, Velcro fastening was inspired by small hooks on the end of burr  needles. Termite mounts that maintain a constant temperature through air vents  inspired architects when designing cooling for buildings.
Carbon footprint
A carbon footprint is the total  set of greenhouse gas emissions caused by an organisation, event, product or  person, measured in units of carbon dioxide. 
Components
Parts or elements that make up a  whole and that perform a function, for example of digital systems or of an  electrical or mechanical system such as a bicycle or car including: the chassis  (holds everything on it); the engine (to convert energy to make the car move);  the transmission (including controlling the speed and output from the engine  and to rotate the wheels); the steering system (to control the direction of  movement); brake system (to slow down or stop); fuel delivery system (to supply  fuel to the cylinders); exhaust system (to get rid of gases) and the electrical  system (for operating wipers, air conditioning etc.). 
Computational thinking
A problem-solving method that involves various techniques  and strategies in order to solve problems that can be implemented by  digital technologies, such as organising data logically, breaking down problems  into components, and the design and use of algorithms, patterns and models.
Computer-aided drawing
Computer-aided drawing (also known  as computer-assisted design or CAD) is software used by designers, architects  and engineers to help them create lines, shapes and planes which can be  combined, moved, rotated, adjusted and rendered. Measurements and calculations  can be included. Computer-aided drawing can be used to create two and three  dimensional models and drawings such as floor plans, interior and garden  designs, and to represent objects and structures.   
Computer-aided manufacturing
Computer-aided manufacturing (CAM)  uses geometric design data (coordinates) to control and monitor specially  designed automated machines with onboard computers to produce objects.  Numerical control (NC) computer software applications create the detailed  instructions known as G-code that drive the computer numeric control (CNC)  machine tools for manufacturing components and objects. 
Constructed environments
Environments developed, built  and/or made by people for human and animal activity, including buildings,  streets, gardens, bridges and parks. It includes the natural environment after  it has been changed by people for a purpose.
Criteria for success
A descriptive list of essential  features against which success can be measured. 
Critiquing
A careful judgement in which  opinions are given about the positive and negative aspects of something.  Critiquing considers good as well as bad performances, the individual parts,  relationships of the individual parts and the overall performance, whereas  evaluations measure performance against established standards.
Danger zone temperatures
The temperature range between 5  and 60 degrees Celsius. In this zone, bacteria that cause food poisoning can  multiply quickly to unsafe levels. High-risk food should be stored properly to  avoid the danger zone temperatures. 
Deconstructing
A process of dismantling or pulling  a product or system apart to systematically identify and analyse components and  their relationships. (See also Components)
Design brief
A concise statement clarifying the  project task and defining the need or opportunity to be resolved after some  analysis, investigation and research. It usually identifies the users, criteria  for success, constraints, available resources, timeframe for the project and  may include possible consequences and impacts.
Design processes
Processes that typically involve  investigating; generating; producing; evaluating and planning and managing to  create a designed solution that considers social, cultural and environmental  factors.
Design thinking
Use of strategies for  understanding design problems and opportunities, visualising and generating  creative and innovative ideas, and analysing and evaluating those ideas that  best meet the criteria for success and planning.
Designed solutions
In Design and Technologies, the  products, services or environments that have been created for a specific  purpose or intention as a result of design thinking, design processes and  production processes.
Digital technologies
Any technologies controlled using  digital instructions, including computer hardware and software, digital media  and media devices, digital toys and accessories, and contemporary and emerging  communication technologies.
Drawing standards
Australian standards for  engineering and technical drawing, identified as Australian Standard AS1100  includes a number of parts that describe the conventions for Australian  engineers, designers and architects and associated tradespeople such as  builders and plumbers to follow. AS 1100 includes general principles for  technical drawing, including dimensioning, types of lines and layouts to use,  scales, symbols, abbreviations and their meanings. It also includes mechanical  engineering drawing including information for surface texture, welding, centre  holes, gears etc.
Economic sustainability
Practices that sustain economies  while recognising the finite nature of resources and use resources optimally  over the longer term without resulting in economic loss.
Engineering           
The practical application of  scientific and mathematical understanding and principles as part of the process  of developing and maintaining solutions for an identified need or opportunity.
Engineering principles and systems
A technologies context in Design  and Technologies. It focuses on how forces and energy can be used to create,  light, sound, heat, movement, control or support in systems. It involves  manipulating and arranging systems and their components, often using modelling  or simulation, so they work together (or interact) to meet required needs and  functions or purposes. Systems have inputs, processes and outputs, for example  a torch as shown below. Scientific laws or theories can often be used to work  out the necessary inputs, processes or outputs to support the development or  operation of a system. These are known as engineering principles. An example of  an engineering principle is Ohm’s Law (the relationship between voltage,  current and resistance in an electrical circuit). 
Enterprising
Showing initiative and willingness  to take action and commitment to follow through on initiatives.
Environment
One of the outputs of design  processes and/or a place or space in which design processes operate.  Environments may be natural, managed, constructed or digital.
Environmental sustainability
Practices that have minimal impact  on ecosystem health, allow renewal of natural systems and value environment  qualities that support life.
Ergonomics
Ergonomics is the understanding of  the activity of humans with systems, products or in environments, to maximise  the wellbeing of the humans and productive use of the systems or environments. 
Evaluating 
Evaluating measures performance  against established criteria. It estimates the nature, quality, ability, extent  or significance to make a judgement determining the value.
Exploded views
A technical drawing of an object,  with parts shown separately, that shows the relationship or order of assembly  of various parts. 
A drawing or photograph of an  object with individual parts shown separately but arranged to show the  relationship and position of the parts for assembly, for example, instructions  that come with furniture sold in a flat pack that has parts and fittings, or a  diagram of parts of a bicycle, to be assembled in a particular way and/or order  by the purchaser.  
Food and fibre production
A technologies context in Design  and Technologies. It focuses on the process of producing food or fibre as  natural materials for the design and development of a range of products. Fibre  includes materials from forestry.
Food specialisations
A technologies context in Design  and Technologies.  It focuses on the  application of nutrition principles and knowledge about the characteristics and  properties of food to food selection and preparation; and contemporary  technology-related food issues.
Functionality
Design of products, services or  environments to ensure they are fit for purpose and meet the intended need or  market opportunity and identified criteria for success. Criteria for success in  relation to functionality are likely to include such things as operation,  performance, safety, reliability and quality. That is, does the product,  service or environment do what it was meant to do, or provide what it was meant  to provide? (For example, does the torch provide light, is it easy to hold, and  is it safe to use?).
Graphic organisers
Digital frameworks that help  structure thinking. They make thinking processes visible by showing connections  between data. Examples include concept maps, flowcharts and cause-and-effect  patterns.
Graphical representation techniques
Techniques used to communicate  ideas and plans, for example sketching, drawing, modelling, making patterns,  technical drawing, computer-aided drawing.  The graphical representation techniques for each band are included in the band  description.
Graphical technologies
Visual images, pictorial  representations or designs produced on a surface such as paper, canvas, or a  screen. Images generated by a computer are known as computer graphics. The  purpose of these images, representations or designs is to inform, illustrate or  entertain.  
Intellectual property
Intellectual property is a legal  concept which refers to creations of the mind for which exclusive rights are  recognised. Common types of intellectual property rights include copyright,  trademarks, patents and industrial design rights.
Joining processes
Methods of bringing together and  permanently holding materials or components for example using joints such as a  dowel joint to join legs and rails for a table frame; fasteners such as nails,  rivets, bolts and screws; glues or adhesives; welding; sewing and binding;  rubbing in or mixing food ingredients. (See also Components)
Life cycle thinking strategy
A strategy to identify possible  improvements to products, services and environments to reduce environmental  impact and resource consumption while considering social and economic impacts.  The cycle goes from the acquisition of materials through to disposal or  recycling. Life cycle thinking in food and fibre production would consider  nutrition, health and well-being, cultural identity and lifestyle as well as  environmental impacts. When products and services are marketed or integrated  together, customers may be more satisfied because the service supports the  product’s use through its life, and could lead to less consumption. Examples of  how life cycle thinking can be demonstrated include product road maps, to more  complex life cycle analysis and assessment used by industry.
Low-input sustainable agriculture (LISA)
An approach to farming that  focuses on reducing purchased inputs and uses on-farm resources effectively.  Concepts include rotations and soil and water conservation.
Managed environments
In Design and Technologies, those  environments coordinated by humans, for example, farms, forests, marine parks,  water, wetlands.
Materials
Natural (such as animals, food,  fibre, timber) and fabricated materials (such as metals alloys plastics,  textiles). Materials are used to create products or environments and their  structure can be manipulated by applying knowledge of the origins, structure,  characteristics, properties and uses.
Materials and technologies  specialisations
A technologies context in Design  and Technologies.  It focuses on a broad  range of traditional, contemporary and emerging materials and specialist areas  that typically involve extensive use of technologies.
Model
A representation that describes,  simplifies, clarifies or provides an explanation of the workings, structure or  relationships within an object, system or idea. 
This can be either a physical  model, such as in a scale model of a car or house to show the form of a final  production design and is made with tools, jigs and fixtures; or virtual, such  as a simulator program that demonstrates the capabilities of a vending machine  through interaction with a computer user.
Natural environments
In Design and Technologies, those  environments where humans do not make significant interventions, for example  ocean environments, natural woodlands, national parks.
Orthogonal drawings
Drawings in which each edge is  represented by a connected line, each segment of which is parallel to a  coordinate axis. A scaled multi-view drawing of a three dimensional object to  show each view separately, in a series of two dimensional drawings, for example  top or bottom, front, back and sides. Orthogonal drawings usually include the  measurements on each view and are used to develop lists of material  requirements. They are a way for the designer of an object to communicate  important details to the producer, who refers to these technical drawings when  making an object. In Australia, orthogonal drawings use third angle projection  for layout of the views.  
Perspective drawing
A drawing that represents the way  objects appear to be smaller and closer together, the further away they are.  Perspective drawings may be one point, or two or three-point perspective and  have the corresponding number of vanishing points. A one-point perspective  drawing has a single vanishing point.   Perspective drawings are often used in building, interior and  architectural design.
Pictorial maps
Maps that show an illustrated or  artistic (rather than technical style) cartography. The area shown may be the  representation of a view of a landscape from above on an oblique angle.  Pictorial maps are not drawn to scale.
Product
One of the outputs of design and  production processes. Products are the tangible end results of natural, human,  mechanical, manufacturing, electronic or digital processes to meet a need or  want.
Production drawing
A working drawing that details the  manufacture and assembly of products and environments. 
Production processes
In Design and Technologies the  technologies context-specific processes used to transform technologies into  products, services or environments, for example the steps used for producing a  product.
Project
The set of activities undertaken  by students to address specified content, involving understanding the nature of  a problem, situation or need; creating, designing and producing a solution to  the project task and documenting the process. Project work has a benefit,  purpose and use; a user or audience who can provide feedback on the success of  the solution; limitations to work within; and a real-world technologies context  influenced by social, ethical and environmental issues. Project management  criteria are used to judge a project’s success.
Project management
The responsibility for planning,  organising, controlling resources, monitoring timelines and activities and  completing a project to achieve a goal that meets identified criteria for  judging success.
Properties
The distinctive qualities of a  material that can be tested and used to help people select the most suitable  one for a particular use. 
Prototype
  A trial or model built to test an  idea or process to inform further design development. A prototype can be  developed in the field of service, design, electronics and software  programming. The purpose of a prototype is to see if and how well the design  works and is tested by users and systems analysts. It can be used to provide  specifications for a real, working product or system rather than a virtual or  theoretical one. Prototype is derived from Greek terms that when translated  mean ‘primitive form’, ‘first’ and ‘impression’. (See also Working model)
  Rendered
  A drawing that shows the relative  weight of elements or the form of objects using light, shade and tone  (lightness or darkness of a colour). Rendered drawings are used for example, in  architecture to show what a building will look like or to show the form and  shape of the body of a proposed car design. Rendering can be done by hand, or  using computer software such as computer-aided  design.
  Resistance materials 
  Materials such as metals, plastics  and timber that are usually firm and not easily bent or curved unless heat,  pressure or force is applied.
  Risk management practices 
  The practice of identifying  potential risks in advance, analysing them and taking precautionary steps to  reduce/curb the risk. Risk management involves risk identification, analysis,  response planning, monitoring  controlling and reporting.
  Service
  One of the outputs of design and  production processes. Services are the less tangible outcome (compared to  products) of design processes to meet a need or want. They may involve  development or maintenance of a system and include, for example catering, cloud  computing (software as a service), communication, transportation and water  management. Services can be communicated by charts, diagrams, models, posters  and procedures.
  Service design
  The design of the service and the  service concept. The service concept aims to meet the needs of the end user,  client or customer. The service design includes the physical, organisational,  aesthetic and psychological benefits of the service and required systems  thinking.
  Smart materials
  Materials that have additional  functions designed into them, so they have additional properties that can be  controlled by external stimuli or react to the environment all by itself. These  stimuli can include such things as stress, temperature, moisture, pH or  electric or magnetic fields. Examples of smart materials include those that  self-heal if scratched or that can detect if the food they contain are past  their best use date. These materials have been developed following extensive  research and development (R&D) and manufactured to include the additional  ‘smart behaviour’ functions.  
  Social sustainability
  Practices that maintain quality of  life for people, societies and cultures in a changing world for a long period  of time, ensuring health and wellbeing without disproportionate costs or  side-effects.
  Sustainability factors
  Economic, environmental and social  sustainability issues that impact on design decisions.
  Systems
  The structure, properties,  behaviour and interactivity of people and components (inputs, processes and  outputs) within and between natural, managed, constructed and digital  environments.
  Systems thinking
  A holistic approach to the  identification and solving of problems where parts and components of a system,  their interactions and interrelationships are analysed individually to see how  they influence the functioning of the whole system. This approach enables  students to understand systems and work with complexity, uncertainty and risk.
  Technologies
  The materials, data, systems,  components, tools and equipment used to create solutions for identified needs  and opportunities, and the knowledge, understanding and skills used by people involved  in the selection and use of these.
  Technologies contexts
  The focus and opportunities for  students in Design and Technologies to use processes and production skills to  create designed solutions. The prescribed technologies contexts for Foundation  to Year 8 are: engineering principles and systems; food and fibre production;  food specialisation; and materials and technologies specialisations.
  Thumbnail drawings
  Small drawings usually done  quickly by designers, architects and engineering designers to indicate roughly  what an object, system or environment could look like. Thumbnail sketches are a  method of visualising thinking and show main features rather than minor  details. They may include annotations.  
  Tools and equipment
  Physical items, implements and  machines to carry out specific processes when working with materials, For  example, a saw is used to cut timber; scissors are used to cut fabric, paper  and cardboard; tape measure is used to measure lengths and widths of wood and  fabric, a blender is used to mix and blend food ingredients; secateurs are used  to prune plants. 
  Visualisation software tools
  Software to help in the recording  of ideas as visual representations. Examples in Design and Technologies are computer-aided drawing (or  computer-assisted design) (CAD) and computer simulation. Graphic organiser  software are visualisation tools as are software that display graphs of data.
  Working model
  Engineering simulation software  product which when run can be used to test how virtual components interact. The  program can simulate various interactions of the parts (components) and graph  the movement and force on any element in a system. These working models are  also known as prototypes and can be used to evaluate performance and to make  alterations and improvements if necessary.
Source: https://victoriancurriculum.vcaa.vic.edu.au/LearningArea/LoadFile?learningArea=technologies&subject=design-and-technologies&name=Design%20and%20Technologies%20Glossary.docx&storage=Glossary
Web site to visit: https://victoriancurriculum.vcaa.vic.edu.au
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