Stages a buyer passes through in making choices about which products or services to buy.
1. Problem Recognition
2. Information Search
3. Alternative Evaluation
4. Purchase Decision
5. Post-purchase behavior
1.Problem Recognition - perceiving a need - perceives a difference between a person’s ideal and actual situations big enough to trigger a decision.
Advertising or salespeople can activate a consumer’s decision process by showing the shortcomings of competing or currently owned products.
2. Information search - consumer begins to search for information about what product or service might satisfy the need.
* Internal search - scanning ones memory for previous experiences with products or brands
* External Search - when past experience or knowledge is insufficient, the risk of making a bad decision is high (high cost good or service).
- Personal sources such as relatives or friends
-Public sources - product rating organizations like Consumer Reports, government agencies
-Marketer dominated sources - advertising, company web sites, salespeople, point-of-purchase displays
3. Alternative Evaluation - both the objective attributes of a brand and the subjective ones used to compare different products. These criteria are often mentioned in advertisements.
4. Purchase Decision - Having examined the alternatives
-whom to buy from, which is determined by seller’s terms of sales, past purchase experience, return policy, convenience
5. Postpurchase Behavior - after buying a product the consumer compares it with his/her expectations and is either satisfied or dissatisfied.
-satisfied buyers tell 3 other people about their experience, while dissatisfied ones complain to 9 people.
-satisfied buyers tend to buy from the same seller each time a purchase decision arises
- many companies focus attention on postpurchase behavior to maximize customer satisfaction and retention.
Cognitive Dissonance - the feeling of postpurchase tension or anxiety .
High Involvement Purchases - typically has at least one of three characteristics: 1) Expensive (house, auto, vacations);
2) can have serious personal consequences; 3) Could reflect on ones image.
Low Involvement or Routine Purchases - the process is habitual and is typically used for low-priced, frequently purchased products (milk, toothpaste, etc)
PSYCHOLOGICAL INFLUENCES ON CONSUMER BEHAVIOR
Psychology helps marketers understand why and how consumers behave as they do.
Motivation
Personality
Perception
Learning
Values
Beliefs
Attitudes
Motivation - the force that stimulates behavior to satisfy a need.
a. Physiological needs - food, water, sleep
b. Safety needs - self preservation and physical well being
c. Social needs - love and friendship
d. Personal/status - achievement, prestige
e. Self Actualization - personal fulfillment
Personality - a person’s consistent behaviors or responses to recurring situations
*Traits - assertiveness, extroversion, introversion
*Self - concept - the way people see themselves
And the way they think others see them
* People have an actual and an ideal self which is
Frequently reflected in the products they buy.
Perception - the process by which an individual selects, organizes, interprets information to create a meaningful picture of the world.
*Selective perception - filtering by the human brain.
*Selective exposure - when people pay attention to messages that are consistent with their own attitudes and ignore messages that aren’t. People read ads of products they just bought. Or only see ads for food when they are hungry.
* Selective Retention - consumers do not remember all the information they see, read or hear even minutes after exposure to it.
* Perceived Risk - anxieties felt because the consumer cannot know the outcome of a purchase but believes there may be negative consequences.
Learning - refers to those behaviors that result from 1) repeated experience or 2) reasoning
Attitudes - are learned predispositions to respond in a consistently favorable way or unfavorable way. Attitudes are shaped by our values and beliefs as we grow up.
Beliefs - one’s perception of how a product or brand performs on different attributes. Beliefs are based on personal experience, advertising, and discussions with other people.
SOCIOCULTURAL INFLUENCES ON CONSUMER BEHAVIOR
Sociocultural influences evolve from a consumer’s formal and informal relationships with other people.
Personal Influence
*Opinion Leaders - individuals who exert direct or indirect influence over others. (10% of adults)
* Word of Mouth - people influencing each other during conversations
Reference Groups - people to whom an individual looks as a basis for standards. Important when the usage is highly visible to others. Not so important for necessities.
Family - most intense and long lasting
Family life cycle - different phases that a family progresses through, each bringing identifiable purchasing behaviors
Family Decision making
Culture and Subcultures
Culture refers to the set of values, ideas and attitudes that are learned and shared among the members of a group.
Subcultures are subgroups within the larger, or national culture with unique values, ideas and attitudes.
The three largest racial/ethnic subcultures are:
Source: http://occonline.occ.cccd.edu/online/lbright/MKT100WK04.doc
Web site to visit: http://occonline.occ.cccd.edu
Author of the text: indicated on the source document of the above text
If you are the author of the text above and you not agree to share your knowledge for teaching, research, scholarship (for fair use as indicated in the United States copyrigh low) please send us an e-mail and we will remove your text quickly. Fair use is a limitation and exception to the exclusive right granted by copyright law to the author of a creative work. In United States copyright law, fair use is a doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. Examples of fair use include commentary, search engines, criticism, news reporting, research, teaching, library archiving and scholarship. It provides for the legal, unlicensed citation or incorporation of copyrighted material in another author's work under a four-factor balancing test. (source: http://en.wikipedia.org/wiki/Fair_use)
The information of medicine and health contained in the site are of a general nature and purpose which is purely informative and for this reason may not replace in any case, the council of a doctor or a qualified entity legally to the profession.
The texts are the property of their respective authors and we thank them for giving us the opportunity to share for free to students, teachers and users of the Web their texts will used only for illustrative educational and scientific purposes only.
All the information in our site are given for nonprofit educational purposes