SQUEAK STREET SERIES
Author: Emily Rodda
Illustrator: Andrew McLean
BACKGROUND INFORMATION
A few years ago Emily Rodda and Andrew McLean created a delightful picture book called Squeak Street (Working Title Press, 2002) about a street where mice with many different occupations live. While Emily Rodda was happy with the picture book, she remained fascinated by Squeak Street and its characters, and wanted to develop them and their community further. For instance, she wanted to explore how they came to live in Squeak Street, what they were like as children, what everyday life was like in Squeak Street, and how such different characters interacted with each other within their community. Emily Rodda was also aware of the need for easy-to-read chapter books offering excitement, humour and mystery - to help children want to read for fun. Now Emily Rodda and Andrew McLean have produced a series of ten short books for early readers. Each story features a different character from Squeak Street, from Old Bun in Number One to Post-mouse Ben in Number Ten. Emily Rodda says, ‘I remain besotted with Squeak Street, and love the way the very different mice help one another when and if disaster strikes. The Squeak Street books are all about appreciating and helping your neighbour, no matter how different that neighbour might be from yourself. They’re about accepting and relishing variety.’
Andrew McLean used charcoal pencil and watercolour wash for the ten Squeak Street stories. Andrew says he likes the characters Emily Rodda has created. This is evident in the way he has skillfully used rhythm and movement, body language, facial expressions, and atmosphere, to make the stories and the characters come alive.
Author: Emily Rodda grew up in Sydney with two younger brothers. She studied English and Literature at university, before moving into a career in publishing, and eventually becoming one of Australia’s most successful and versatile authors. She has won the Children’s Book Council of Australia’s Book of the Year Award (Younger Readers) a record five times. Her children’s books range from picture books to Young Adult novels. Among the many books she has written are: Finders Keepers, the Rowan of Rin books, and the outstandingly successful Deltora Quest fantasy series which has sold millions of copies worldwide, across 15 different languages. Besides Squeak Street her picture books include Power and Glory (illus. Geoff Kelly) and Where Do You Hide Two Elephants? (illus. Andrew McLean).
Illustrator: Andrew McLean grew up in Bairnsdale, Victoria. He attended Bairnsdale Primary and High Schools, then moved to Melbourne to study art and teaching. He taught in Victorian rural and urban high schools before becoming a teacher of painting and drawing at Chisholm Institute in Caulfield. He has been a full time illustrator and artist for over twenty years. Andrew has illustrated many well loved and award winning books, many written with his wife Janet - including Dog Tales, the Josh series, and Make It I’m the Mother. Andrew has also illustrated several books written by other authors, including, You’ll Wake the Baby (Catherine Jinks), Little Bat (Tania Cox) and A Year On Our Farm (Penny Matthews). The illustrating techniques he uses are always in response to the style and context of each story. He works with different media, including pen and ink, coloured pencils, pastels, watercolour and gouache, and uses different paper types.
SYNOPSIS -
Old Bun is the very generous, rich mouse who lives at Number One Squeak Street. He loves to throw a party, and to share his piles of golden cheese with his Squeak Street friends. This story is about how Old Bun is tricked into hiring a trio of unscrupulous ‘con mice’ - Red, Fang and Claw - to guard his beautiful, shining piles of golden cheese. Before long, Old Bun begins to suspect that the three guards may not be who they say they are. They are big and menacing. They sweep Old Bun’s timid protests aside, and immediately begin on their plan to steal his gold. But, finally, with the help of Bert, a homeless mouse, and his Squeak Street neighbours who devise an ingenious plan of their own, the burglars are foiled. Old Bun rewards Bert by giving him a job as a guard. He thanks everyone by inviting them to a midnight feast.
WRITING STYLE
Old Bun and the Burglar is an exciting and humorous thriller. Tension, anticipation and humour are skillfully created through a fast-paced narrative structure, and through dialogue. The story evokes a range of emotions as the reader shares Old Bun’s adventure. At first, Old Bun is overjoyed when the ‘guards’ unexpectedly turn up at his door, ‘Old Bun almost fainted with joy. “Please come in!” he cried.’ When he realizes he has been tricked and thinks there is no hope, he is resigned to his fate. “Oh well, I’ve had a good life,” Old Bun said to himself. “I’m only sorry it had to end like this.”. Throughout the story clues are revealed as to the guards’ true intentions. ‘‘We’ll need a truck,’ Claw muttered. Red kicked him hard on the ankle; “Our cheese – I mean – your cheese …”
Of course, the story ends with villains getting what's coming to them. They are literally drummed out of town thanks to Old Bun’s caring and resourceful neighbours.
Andrew McLean’s illustrations complement and extend the reader’s pleasure in the story. He has used a balance of double page spreads and close-ups to create atmosphere – for example, the small picture of Old Bun with a candle in his hand, walking down the long, long hallway, and the picture of Bert scurrying passed Claw, while Old Bun watches from the window. The illustrations also clearly depict what the characters are thinking, and how they are feeling - for instance, the body language and facial expressions of the guards when they are talking to Old Bun in Chapter Two. The illustrations help to create the tension of a thrilling story while at the same time revealing it’s funny side.
Old Bun and the Burglar provides many opportunities for discussion and classroom activities.
One-Shoe is the mouse who collects strange and precious things from all over the world and sells them in his shop at Number Two Squeak Street. This story is about being content with your life, and realising that changing things may not necessarily make you any happier. One day, One-Shoe releases an ill-tempered and world-weary genie named Edam from a little blue bottle, which he brought back from one of his treasure hunting trips. Edam grants One-Shoe three wishes. One-Shoe can’t think of anything he wants or needs. This makes the genie even more unhappy and grumpy - “Look, just make a wish will you.” One-Shoe asks his Squeak Street friends what they would wish for. He realises he doesn’t want what they want. Edam is exasperated. “Just my luck to get a Master who’s happy the way he is!” And that’s when One-Shoe decides to wish for things to stay
just the way they are for as long as they can. ‘He was very happy with things just the way they were.’
WRITING STYLE
The story of One-Shoe is told with warmth and humour. An element of magic is introduced through traditional story elements of the genie and the three wishes. The sequential narrative establishes the setting, introduces the characters, sets up a problem to be resolved, comes up with a number of unsuitable solutions, until finally, the dilemma is satisfactorily resolved. Descriptive language and dialogue are used to create atmosphere, and to establish well-rounded characters. Warm and humorous characterisation of One-Shoe and Edam helps the reader to identify with their strengths and their shortcomings. ‘He forgot to clean his house. He forgot to brush his whiskers. Sometimes he even forgot to eat.’ ’Edam groaned and wiggled his ears. Jam tarts appeared in the bowl. He gobbled two miserably.’
Andrew McLean’s charcoal and watercolour wash drawings complement the story and extend the readers understanding of the characters and the plot. The drawing technique is a perfect way to capture the mystery surrounding the appearance of the genie in Chapter Two. Andrew McLean uses body language, rhythm, movement and close-up, detailed facial expressions, to increase the reader’s understanding of the characters. For example: One-Shoe striding off on a new adventure; Edam’s look of dismay when One-shoe says he’d like someone to wash the dishes. The illustrations also provide a clear sense of setting, for example: One-Shoe’s messy kitchen, and cluttered shop.
One-Shoe’s Wishes provides many opportunities for discussion and classroom activities.
Fee-Fee’s Holiday
SYNOPSIS
Fee-Fee lives at Number Three Squeak Street with her thirteen children. She does her best to keep the household running smoothly, but one night she is so tired she falls asleep with her head in her scrambled cheese. Some of the children decide to do something nice to help her. Disaster! Fee-Fee needs a holiday! By chance she sees an advertisement for
the Big Cheesey Chews Competition. She enters, hoping to win a luxury holiday. Fee-Fee realises what wonderful family, friends and neighbours she has when they help her eat
through fifty packets of totally unpalatable Cheesey Chews in just nine days. When Fee-Fee wins second prize she is horrified. Her prize, a year’s supply of Cheesey Chews is
delivered in a box that is bigger than Fee-Fee’s whole house! While Fee-Fee is recovering from the shock, her Squeak Street friends devise an ingenious plan. Fee-Fee has her holiday. And no one has to eat Cheesey Chews ever again!
WRITING STYLE
Fee-Fee’s Holiday is a family drama told with warmth and humour. It has a sequential narrative framework. Fee-Fee is so exhausted she falls asleep with her head in her scrambled cheese. Some of the children want to help – but they create chaos and mess. Fee-Fee needs a holiday! A possible solution is found – entering a win-a-holiday competition. The solution is not easy to achieve because the Cheesey Chews are almost inedible, but her children and friends help out. Hopes of a holiday are dashed when Fee-Fee wins second prize, a year’s supply of Cheesey Chews. In the end Fee-Fee does get her holiday – thanks to the ingenuity of her children, friends and neighbours. Narrative description, rhythmic language, and dialogue add to the story’s appeal. For example, ‘Muffy, Fluffy, Buffy, Scruffy, Tilly, Milly, Billy, Lily, Nibbles, Tibbles, Gus, Fuss, and Naomi.’ ‘”This box is evil,” Tails the Great roared, taking out his magic wand.’
The illustrations beautifully add to the story and extend the reader’s understanding of character, setting and action. Many different emotions are expressed in this story, and the ink line and watercolour wash drawings, capture these through rhythmic movement, body language, and facial expression. For example, Fee-Fee shouting, “I NEED A HOLIDAY”, and Fee-Fee relaxing in a deck chair while the children creep away. The holiday-in-a-box is depicted as a wonderful alternative to a luxury holiday.
Fee-Fee’s Holiday provides many opportunities for discussion and classroom activities.
Pink-Paw’s Painting
SYNOPSIS
Pink-Paw is the artist who lives at Number Four Squeak Street. She isn’t rich or famous, but she’s happy, as long as she has paints, food and friends. One day, a stranger pulls up in a car and offers to buy the door, on which Pink-Paw has painted a big yellow sun. Pink-Paw needs money for food and paints, so she agrees to sell it. Having no door begins a chain of events that leads to Pink-Paw entering a picture in an art competition at the Sunny Corner Home For Lonely Old Mice. When Pink-Paw unveils her painting she,
and everyone else gets a surprise. The judges, who are the old mice residents, love the special effect that Pink-Paw has included in her painting, and they declare her the winner. From then on Pink-Paw visits the Sunny Corner Home every week, to freshen up the painting. She has enough extra cheese to buy paints. And she has a new door to paint.
WRITING STYLE
Pink-Paw’s Painting has a straightforward, sequential plot structure. Early in the story, Pink-Paw’s character, and the setting are clearly established. “As long as she had paints, food and friends, she was happy.” Clues are given as to how the plot will unfold. A tall mouse buys Pink-Paw’s painted front door. “Thank you!” he said. “I’m sure we’ll meet again.” - leading the reader to anticipate that he will turn up later in the story, and it may have something to do with Pink-Paw’s painting. The story allows the reader to know more than Pink-Paw. For example, while Pink-Paw is sleeping, the ants march across the floor and creep under the cloth that covers the painting. The reader can predict what her reaction will be when she finds out. The suspense is carefully sustained, as the painting is kept covered until the last minute. An element of anticipation is also introduced with the competition – will Pink-Paw be able to think of a subject, finish the painting in time, and will she win? The story is rounded off with a satisfying ending. Pink-Paw wins the prize, which means she has enough cheese to buy paints. And she has a new door to paint.
The ink and watercolour wash drawings extend the reader’s understanding of the plot and the characters. For example, look carefully at how Pink-Paw is depicted after her door is taken away. At first she is quite unconcerned. But, her growing alarm is clearly depicted in the drawings where her friends comment on her missing door. The delightful and humorous drawings of the marching ants, adds to the story’s appeal. And the feelings and emotions of different characters are clearly depicted in many illustrations. For example, the range of different expressions of the characters when Pink-Paw is declared the winner – Pink-Paw’s pride and pleasure, Ava Nibble’s disappointment and anger, the old people’s glee.
Pink-Paw’s Painting provides many opportunities for discussion and classroom activities.
Lucky Clive
SYNOPSIS
Lucky Clive is the mouse who runs the best cake shop in Mouseville, at Number Five Squeak Street. Clive loves his job, but one day when he meets two old school friends, Roly and Daisy, who have become rich and famous, he begins to think what a dull and boring mouse he is. He is particularly upset that Daisy feels sorry for him. (He really liked Daisy at school, but had been too shy to ask her out). Clive decides to give up making cakes, and sets out to find a more interesting job. However, he soon discovers that baking is what he does best. He also finds out his Squeak Street friends can’t get through a day without one of his treats. And none of them feel sorry for him! When he re-opens his shop, his first customer is Daisy who, inspired by Clive, turns her back on fame and fortune and becomes a hairdresser at the Fun Fur Hair. And it turns out she too likes Clive just the way he is!
WRITING STYLE
Lucky Clive has a conventional narrative framework with a beginning, middle, and an end. A pre-existing situation is revealed: Fat Clive is happy in his job. A disruption occurs: Clive becomes discontent with his own life when he meets two old friends. A solution is sought: Clive decides to find a new job so he will not seem so dull and boring. Complications arise: Clive is no good at any of the jobs he tries. A solution is found: Clive is happy to return to what he does best – inventing and baking cakes. A satisfying conclusion: Clive and Daisy come together over a Squeaky Treat. Descriptive language and dialogue helps to build the mood of the story, and knowledge of the characters. For example: Inside the car was almost as big as Clive’s whole house; “D – Daisy!” Clive stammered; Clive felt himself blushing again; Roly Bones said, “…it’s made me rich. It’s sold three million copies.”
The ink and watercolour wash drawings complement and extend the story of Lucky Clive. The illustrations focus on the main characters, particularly Clive. Body language, movement, and close-ups of facial expressions add to the reader’s understanding of how the characters are feeling, and what they are thinking. For example: Clive remembering (what he thought was) the pity in Daisy’s eyes (page 27), Clive gazing at Daisy (page 58). Some of the situations that are depicted are funny. At the same time the text and pictures work together tell another side of the story. For example: Clive being bitten by the guard ant (page 34), the children jumping on Clive the clown (page 40 – 41).
Using Lucky Clive for classroom discussions and activities:
Quick-Stick’s Magic
SYNOPSIS –
Quick-Sticks lives at Number Six Squeak Street. She is the drummer in a band called The Squeaky Chicks. Two incidents and a little bit of magic, set Quick-Sticks on the path to fame and happiness. First, she helps a strange old mouse, Queenie the Great, who, as a reward turns Quick-Sticks’ drumsticks to shining gold. They are magic! Quick-Sticks has never played so brilliantly. Then, agent Rex Ripoff offers to look after the band and make Quick-Sticks a star. Quick-Sticks soon discovers that signing up with Rex Ripoff was a big mistake. Queenie the Great, with a wave of her crooked stick and a few strange words, comes to the rescue. When the Squeaky Chicks play at the Patty Paws Dance Hall, Quick-Sticks discovers she can play just as well with or without the magic drumsticks. And this makes her ‘very, very happy’.
WRITING STYLE
Quick-Sticks’ Magic is a quest story. Quick-Sticks leaves home to pursue her dream of becoming a famous drummer. But, before she finally achieves her goal she faces a number of different challenges, and meets a range of characters who either help or hinder her quest. Descriptive language is used to create atmosphere, humour and setting. For example: The forest rang with sound. It was like hail pounding, like thunder rolling. And, She flipped over and fell flat on her back with her legs in the air. The reader learns a lot about each character through what they do and say. For example: ‘This is the car that nearly hit me!’ screeched Queenie. And: ‘Oh I’m so scared’, Rex grinned. The story has a satisfying ending. Quick-Sticks realises her dream of becoming a famous drummer but she also comes to understand her mother’s words: ‘…remember, dear, it’s nice to be famous but it’s better to be happy.’
The illustrations add to the reader’s understanding of the story and, in particular, the characters. Double page spreads create a sense of space and/or distance. For example: Quick-Sticks playing with the Big Field Band (pages 4, 5); Queenie in the hole (pages 20, 21); the party in Squeak Street (pages 34, 35). Illustrations of Quick-Sticks convey a wide range of emotions, and add to the reader’s understanding of her throughout the story. For example: dreaming of being a famous drummer (page 6), feeling homesick (page 15), ecstatically drumming with the golden drumsticks (page 31), her look of horror when she realises Rex Ripoff’s true intentions (pages 45, 46) and, at last, being happy (page 58).
Using Quick-Sticks Magic for classroom discussions and activities
Kevin to the Rescue
Kevin, is the motor mechanic mouse who lives at Number Seven Squeak Street. Kevin becomes a reluctant hero when he decides to help Rosie Rich-Mouse. Rosie has been robbed of all her jewels and cheese, and is afraid to stay alone in her huge, isolated house. But before she moves, she must find a home for her beloved old car – Henry. Much to Kevin’s dismay she asks him to take care of Henry, which ‘is the smallest, ugliest car he has ever seen’. Kevin feels sorry for Rosie and he agrees to her request. When the robbers return to steal Henry and recover the loot they dumped in the boot, a hilarious series of events follows, including an exhilarating car chase. With the help of his Squeak Street friends (and Henry), Kevin foils the robbers and recovers the stolen goods. Rosie gives Kevin a generous reward, and he restores Henry which becomes the much-loved ‘Squeak Street car’.
WRITING STYLE
Kevin to the Rescue has a narrative structure that uses dramatic, and at times emotional language and dialogue, to develop the characters, and to create, suspense, empathy and humour. ‘“Who is it?” called a trembling voice.’ ‘The candle flame made leaping shadows on the wall.’ “I HATE my new car,” groaned Kevin.’ ‘They all jumped on the robbers and held them down until the police arrived.’ ‘… Pink Paw kicked (Jeff) hard in the leg.’ The text provides clear clues to the dilemma facing Kevin. He doesn’t want Rosie’s horrible car, but at the same time he feels sorry for her, and wants to help. ‘He didn’t want to hurt her feelings.’ ‘Kevin’s heart sank. He knew there was only one thing to do.’ ‘ “This is crazy!” he told himself. “I don’t want that car” A wide range of words and phrases evoke ideas and emotions, and extend understanding. ‘It looked like a monster, crouched to spring.’ ‘… it looked like a lumpy yellow frog.’ ‘Henry’s vines fluttered in the breeze as if he was waving back.’
ILLUSTRATIONS
The illustrations beautifully complement and extend the text of Kevin to the Rescue.
The reader is never in doubt about how the characters are feeling. For example, Rosie’s despair as she tells Kevin about the robbers is clearly shown through the expression on her face, the tears, and her drooping shoulders. On the other hand the illustration on page 22 captures Kevin’s dilemma – his reluctance and his kindness are both evident. The illustrations capture the excitement and the fun of the car chase (reminiscent of the Keystone cops), and the capture scenes.
Kevin to the Rescue provides many opportunities for discussion and classroom activities.
Tails and the Twin Spell
Tails the Great is the magic mouse who lives at Number Eight Squeak Street. More often than not, any new spells Tails tries go dreadfully wrong. His Squeak Street friends are very wary of him. He wishes he had time to learn and practice some new spells, but he just too busy doing magic shows. Tails decides there should be two of him. He does a Twin Spell which, for once, works perfectly. Tails makes a twin – Tails Two - who is perfect in every way. His spells always work. He is friendly and helpful. And his teeth are whiter than white. This story is about how Tails deals with the confronting situation he has created. It shows how challenging it can be to meet someone who seems to be better than you in every way, and how, in the end, your friends love you for who you are.
WRITING STYLE
Tails and the Twin Spell is a sequential narrative that has a tight plot structure, and develops a wide variety of language forms. The first chapter clearly sets out the problem that confronts Tails, and ends on a note of anticipation – ‘And it was then he had his wonderful idea.’ The use of descriptive language and dialogue reveals to the reader Tails’ changing feelings. At first he is elated, “Oh, hot cheese on toast! The spell worked!” He soon feels differently, and eventually is tempted to destroy his Twin ‘ Grinning horribly he pointed his wand at Tails Two.’ But in the end: ‘Tails anger suddenly died… “I cannot do it,” he said. The story is laced with humour. For example: the descriptions of Tails’ disastrous new spells: ‘The slime had overflowed and oozed into every room in the house.’ The story concludes with a satisfying last chapter. Tails’ problem is solved, and he is o
nce again the one and only Tails the Great – in Mouseville, at least.
ILLUSTRATIONS
The illustrations perfectly extend the reader’s understanding of the story, it’s setting and atmosphere, and of Tails’ changing feelings. Examples include: Ben the postmouse running down the street after pushing letters under the door; the bubbling, steaming, smoking cooking pot, ‘Evil red smoke filled the room.’ Different emotions are expressed throughout the story and the ink line and colour wash drawings portray these through movement, body language, and facial expression. Examples include: Tails in bed,
‘Suddenly he felt rather sick.’ – a look of apprehensive dismay (downcast eyes and furrowed brow), fingers clutching the sheets, down-turned moustaches); Tails at last sitting contentedly by the fire, surrounded by his happy pets. ‘Tails felt like singing.’
Addy (short for Adeline) lives at Number Nine Squeak Street. Her job is making boats of all types, sizes, and speeds. One day she decides it is time to build a boat for herself. By chance, just when she’s ready to launch The Squeak for the first time, her neighbour Ben turns up with a treasure map he found in a bottle beside the Big Wild Water. Addy and Ben set out for Dead Mouse Island to search for the buried treasure, but little do they know what an exciting adventure lies ahead. Before they reach the island they are overtaken and captured by Red Ned, a big, mean pirate, who steals the treasure map and threatens to throw them overboard. Addy and Ben must use all their wit, cunning, and courage to outwit Red Ned and his crew. The story is full of piratical action, drama, and humour from beginning to the end when Addy and Ben make a daring escape and leave the pirates stranded on Dead Mouse Island waiting to be picked up by the police.
WRITING STYLE
The story is quietly set up in the first two chapters – the boat is built, the treasure map is found, the decision is made to sail to Dead Mouse Island. In the following chapters, when Addy and Ben are captured by the pirates, the pace and tension of the story picks up. Descriptive language and dialogue captures the mood of the story and the reactions of Addy and Ben. Ben is fearful of Big Wild Water which looks ‘very big and wild’, “Maybe, this isn’t such a good idea, Addy,” said Ben in a small voice. But Addy is self-assured and confident in her own ship building and sailing skills, “Don’t worry, Ben…” said Addy. “We’ll be fine.” Ben feels seasick but Addy is ‘very happy. She loves the feeling of wind and spray on her face.’ Descriptive language and dialogue also evoke the wonderfully colourful world of pirates: Red Ned is ‘a big ugly mouse with red hair, a wooden leg and a patch over one eye. A fat green fly sat buzzing on his shoulder.’ He, and the other pirates speak pirate ‘lingo’ “Arr!” growled a voice. “Send the two grubs up to me!” and, ‘“Let’s make the grubs do it!” “Arr!” the rest of the pirates agreed.’ The story has an amusing and satisfying conclusion, when quick thinking allows Addy and Ben to escape, but not before they and trick the pirates into sinking their boat, treasure and all.
The action, drama and humour of this story are captured in the black and white ink and wash drawings. The pirates are delightfully archetypical with curling moustaches, peg legs, headscarves, hooks, and eye patches. The pirates’ facial expressions illustrate a wide range of attitudes, feelings and responses, including wicked sneers and smirks, open-mouthed surprise, disbelief and astonishment. Their body language evokes boastfulness, anger. There is a balance of close-ups and distant vistas. The close-ups add to the immediacy of Addy and Ben’s predicament - look at the pictures of Ben and Addy being held over the edge the pirate ship. The double page spread showing Addy and Ben sitting in the ‘The Squeak’ in the foreground, and the plaintive wave of a hand from the distant Dead Mouse Island, perfectly captures their sense of triumph, and Red Ned’s fury at being tricked by a couple of ‘grubs’.
to find the treasure using someone else’s map.
Ben, the Post-Mouse, lives at Number 10 Squeak Street. He is unhappy because he is a post-mouse who never gets a letter. He loves his job delivering letters to the mice of Mouseville. He just wishes that someone would write to him. One day he thinks up a clever plan. He places an advertisement in the Mouseville News, using the name Pen Pal. Before long he finds himself in a real pickle. His bags of mail become heavier and heavier. He must stay up half the night answering letters. And Sid, the mail-sorter has a nervous breakdown. Luckily for Ben his Squeak Street friends come to the rescue. This is the last book in the Squeak Street Series and it highlights an important theme in all of the stories - the way the very different mice help one another when and if disaster strikes. As Ben says, “There are no mice at all like the mice who live on Squeak Street”.
WRITING STYLE
Ben the Post-Mouse is told with warmth and humour. A problem and a possible solution are established in the first chapter: Ben wants to get some letters, and he decides to place an advertisement in the Mouseville News. This idea creates a set of different problems that are worked through in the following chapters: the letters are boring, and soon Ben has received so many that he can’t possibly answer them all on his own. Finally the problem is solved when Ben’s Squeak Street friends help him out. The story is developed through the use of dialogue and descriptive language. For example: “I’m sick of this!” Ben “stomped” inside and “slammed” the door; “Don’t you complain”, snapped Sid. Answering the letters was “very hard and boring”. Ben “wiped away tears of joy” after his friends helped him to sort things out.
As with all of the books in the Squeak Street Series the illustrations complement and extend the reader’s understanding of the story. The illustrations capture both the humour and drama of particular incidents, sometimes simultaneously. This is done through close attention to facial expression and body language – sloped shoulders, droopy eyes, and yawns. The double page spreads depicting all the Squeak Street mice helping Ben perfectly portray the camaraderie between all of these wonderful characters.
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